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Unreal Engine C++ API Reference > Plugins > ChaosCachingEditor > Chaos > FAssetTypeActions_ChaosCacheCollection
- IAssetTypeActions::OpenAssetEditor()
- FAssetTypeActions_ChaosCacheCollection::OpenAssetEditor()
References
Module | ChaosCachingEditor |
Header | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCachingEditor/Public/Chaos/AssetTypeActions_ChaosCacheCollection.h |
Include | #include "Chaos/AssetTypeActions_ChaosCacheCollection.h" |
Source | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCachingEditor/Private/Chaos/AssetTypeActions_ChaosCacheCollection.cpp |
virtual void OpenAssetEditor
(
const TArray < UObject * > & InObjects,
TSharedPtr< IToolkitHost > EditWithinLevelEditor
)
Remarks
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.