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Unreal Engine C++ API Reference > Plugins > ChaosCaching > Chaos > Adapters > FGeometryCollectionCacheAdapter
- FComponentCacheAdapter::Record_PostSolve()
- FGeometryCollectionCacheAdapter::Record_PostSolve()
References
Module | ChaosCaching |
Header | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.h |
Include | #include "Chaos/Adapters/GeometryCollectionComponentCacheAdapter.h" |
Source | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.cpp |
virtual void Record_PostSolve
&40;
UPrimitiveComponent &42; InComp,
const FTransform & InRootTransform,
FPendingFrameWrite & OutFrame,
Chaos::FReal InTime
&41; const
Remarks
Called by a cache observer when a component should be recorded to a cache through this adapter. The time provided is the absolute time from the beginning of the cache recording that the adapter is expected to record to. Almost always recording should be done from Record_PostSolve