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Unreal Engine C++ API Reference > Plugins > CascadeToNiagaraConverter > UFXConverterUtilitiesLibrary
References
Module | CascadeToNiagaraConverter |
Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
static void GetParticleModuleLocationPrimitiveBaseProps
&40;
UParticleModuleLocationPrimitiveBase &42; ParticleModule,
bool & bOutPositiveX,
bool & bOutPositiveY,
bool & bOutPositiveZ,
bool & bOutNegativeX,
bool & bOutNegativeY,
bool & bOutNegativeZ,
bool & bOutSurfaceOnly,
bool & bOutVelocity,
UDistribution &42;& OutVelocityScale,
UDistribution &42;& OutStartLocation
&41;
Remarks
Internal cascade module getters.