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Unreal Engine C++ API Reference > Plugins > CableComponent > UCableComponent
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Cable"&41;
bool bAttachEnd
Remarks
Should we fix the end to something (using AttachEndTo and EndLocation), or leave it free. If false, AttachEndTo and EndLocation are just used for initial location of end of cable