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Unreal Engine C++ API Reference > Plugins > BlueprintMaterialTextureNodes > UBlueprintMaterialTextureNodesBPLibrary
References
Module | BlueprintMaterialTextureNodes |
Header | /Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h |
Include | #include "BlueprintMaterialTextureNodesBPLibrary.h" |
Source | /Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Private/BlueprintMaterialTextureNodesBPLibrary.cpp |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="Set MIC Blend Mode Editor Only", Keywords="Set MIC Blend Mode", UnsafeDuringActorConstruction="true"),
Category=Rendering)
static bool SetMICBlendMode_EditorOnly
(
UMaterialInstanceConstant * Material,
TEnumAsByte< EBlendMode > BlendMode
)
Remarks
Overrides the Blend Mode of a Material Instance Constant Only works in the editor