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API > API/Plugins > API/Plugins/BlueprintFileUtils
| Name | UBlueprintFileUtilsBPLibrary |
| Type | class |
| Header File | /Engine/Plugins/BlueprintFileUtils/Source/BlueprintFileUtils/Public/BlueprintFileUtilsBPLibrary.h |
| Include Path | #include "BlueprintFileUtilsBPLibrary.h" |
Syntax
UCLASS ()
class UBlueprintFileUtilsBPLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UBlueprintFileUtilsBPLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBlueprintFileUtilsBPLibrary
(
const FObjectInitializer& ObjectInitializer |
BlueprintFileUtilsBPLibrary.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Copies a file. | BlueprintFileUtilsBPLibrary.h |
|
|
static bool DeleteDirectory
(
const FString& Directory, |
Deletes a directory and all the files in it and optionally all sub-directories and files within it | BlueprintFileUtilsBPLibrary.h |
|
static bool DeleteFile
(
const FString& Filename, |
Deletes a file. | BlueprintFileUtilsBPLibrary.h |
|
static bool DirectoryExists
(
const FString& Directory |
Checks if a directory exists | BlueprintFileUtilsBPLibrary.h |
|
static bool FileExists
(
const FString& Filename |
Checks if a file exists | BlueprintFileUtilsBPLibrary.h |
|
| Finds all the files within the given directory, with optional file extension filter. | BlueprintFileUtilsBPLibrary.h |
|
|
static bool FindRecursive
(
const FString& StartDirectory, |
Finds all the files and/or directories within the given directory and any sub-directories. | BlueprintFileUtilsBPLibrary.h |
|
static FString GetUserDirectory () |
Get the users directory. | BlueprintFileUtilsBPLibrary.h |
|
static bool MakeDirectory
(
const FString& Path, |
Makes a new directory, and optionally sub-directories | BlueprintFileUtilsBPLibrary.h |
|
| BlueprintFileUtilsBPLibrary.h |
|