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Unreal Engine C++ API Reference > Plugins > BlackmagicMedia
References
Module | BlackmagicMedia |
Header | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Public/BlackmagicMediaDefinitions.h |
Include | #include "BlackmagicMediaDefinitions.h" |
Syntax
enum EBlackmagicHDRMetadataGamut
{
Rec709,
Rec2020,
}
Values
Name | Description |
---|---|
Rec709 | |
Rec2020 |
Remarks
HDR Color Gamut. Must match Blackmagic::EBlackmagicHDRMetadataGamut.