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API > API/Plugins > API/Plugins/BackChannel
Main module and factory interface for Backchannel connections
| Name | IBackChannelTransport |
| Type | class |
| Header File | /Engine/Plugins/Experimental/BackChannel/Source/BackChannel/Public/BackChannel/Transport/IBackChannelTransport.h |
| Include Path | #include "BackChannel/Transport/IBackChannelTransport.h" |
Syntax
class IBackChannelTransport : public IModuleInterface
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IBackChannelTransport() |
BackChannel/Transport/IBackChannelTransport.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IBackChannelTransport() |
BackChannel/Transport/IBackChannelTransport.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TCP | const int | BackChannel/Transport/IBackChannelTransport.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< IBackChannelSocketConnection > CreateConnection
(
const int32 Type |
BackChannel/Transport/IBackChannelTransport.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IBackChannelTransport * Get() |
BackChannel/Transport/IBackChannelTransport.h | ||
static bool IsAvailable() |
BackChannel/Transport/IBackChannelTransport.h |