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Unreal Engine C++ API Reference > Plugins > BackChannel > BackChannel > IBackChannelPacket > Write
- IBackChannelPacket::Write()
- FBackChannelOSCMessage::Write()
References
Module | BackChannel |
Header | /Engine/Plugins/Experimental/BackChannel/Source/BackChannel/Public/BackChannel/IBackChannelPacket.h |
Include | #include "BackChannel/IBackChannelPacket.h" |
int Write
&40;
const TCHAR &42; Name,
const FString & Value
&41;
Remarks
Write a string into the message