Navigation
Unreal Engine C++ API Reference > Plugins > BackChannel > BackChannel > IBackChannelPacket > Read
- IBackChannelPacket::Read()
- FBackChannelOSCMessage::Read()
References
Module | BackChannel |
Header | /Engine/Plugins/Experimental/BackChannel/Source/BackChannel/Public/BackChannel/IBackChannelPacket.h |
Include | #include "BackChannel/IBackChannelPacket.h" |
int Read
&40;
const TCHAR &42; Name,
float & Value
&41;
Remarks
Read an int32 from the message