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In the order of the vector componennt determining that direction. X = Horizontal Y = Vertical Z = Depth
| Name | EAvaScreenAxis |
| Type | enum |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheViewport/Public/AvaScreenAlignmentEnums.h |
| Include Path | #include "AvaScreenAlignmentEnums.h" |
Syntax
enum EAvaScreenAxis
{
Horizontal = 0,
Vertical = 1,
Depth = 2,
}
Values
| Name | Remarks |
|---|---|
| Horizontal | |
| Vertical | |
| Depth |