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API > API/Plugins > API/Plugins/AvalancheTransition
Motion Design Transition Tree is a State Tree with the purpose of executing user-defined logic when there's a Transition between multiple scenes in multiple layers.
| Name | UAvaTransitionTree |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTransition/Public/AvaTransitionTree.h |
| Include Path | #include "AvaTransitionTree.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Motion Design Transition Tree")
class UAvaTransitionTree : public UStateTree
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UStateTree → UAvaTransitionTree
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | Determines whether this Transition Logic is enabled, by default. | AvaTransitionTree.h | |
| InstancingMode | EAvaTransitionInstancingMode | AvaTransitionTree.h | ||
| TransitionLayer | FAvaTagHandle | The Layer this Transition Logic Tree deals with | AvaTransitionTree.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsTask () |
Returns whether a Task of a given type exists and is enabled within an enabled state in the Transition Tree | AvaTransitionTree.h | |
bool ContainsTask
(
const UScriptStruct* InTaskStruct |
Returns whether a Task of a given type exists and is enabled within an enabled state in the Transition Tree | AvaTransitionTree.h | |
EAvaTransitionInstancingMode GetInstancingMode() |
AvaTransitionTree.h |
|
|
FAvaTagHandle GetTransitionLayer() |
AvaTransitionTree.h | ||
bool IsEnabled() |
AvaTransitionTree.h | ||
void SetEnabled
(
bool bInEnabled |
AvaTransitionTree.h | ||
void SetInstancingMode
(
EAvaTransitionInstancingMode InInstancingMode |
AvaTransitionTree.h | ||
void SetTransitionLayer
(
FAvaTagHandle InTransitionLayer |
AvaTransitionTree.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetEnabledPropertyName() |
AvaTransitionTree.h |