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API > API/Plugins > API/Plugins/AvalancheTransition
| Name | UAvaTransitionTaskBlueprint |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTransition/Public/Tasks/AvaTransitionTaskBlueprint.h |
| Include Path | #include "Tasks/AvaTransitionTaskBlueprint.h" |
Syntax
UCLASS (MinimalAPI, Abstract, DisplayName="Motion Design Transition Task Blueprint")
class UAvaTransitionTaskBlueprint :
public UStateTreeTaskBlueprintBase ,
public IAvaTransitionNodeInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStateTreeNodeBlueprintBase → UStateTreeTaskBlueprintBase → UAvaTransitionTaskBlueprint
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BehaviorInstanceCache | FAvaTransitionBehaviorInstanceCache | Tasks/AvaTransitionTaskBlueprint.h |
Functions
Protected
Overridden from UStateTreeTaskBlueprintBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EStateTreeRunStatus EnterState
(
FStateTreeExecutionContext& InExecutionContext, |
Tasks/AvaTransitionTaskBlueprint.h | ||
virtual void ExitState
(
FStateTreeExecutionContext& InExecutionContext, |
Tasks/AvaTransitionTaskBlueprint.h |
Overridden from IAvaTransitionNodeInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FAvaTransitionBehaviorInstanceCache & GetBehaviorInstanceCache() |
Tasks/AvaTransitionTaskBlueprint.h |