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API > API/Plugins > API/Plugins/AvalancheTransition
| Name | UAvaTransitionConditionBlueprint |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTransition/Public/Conditions/AvaTransitionConditionBlueprint.h |
| Include Path | #include "Conditions/AvaTransitionConditionBlueprint.h" |
Syntax
UCLASS (MinimalAPI, Abstract, DisplayName="Motion Design Transition Condition Blueprint")
class UAvaTransitionConditionBlueprint :
public UStateTreeConditionBlueprintBase ,
public IAvaTransitionNodeInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStateTreeNodeBlueprintBase → UStateTreeConditionBlueprintBase → UAvaTransitionConditionBlueprint
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BehaviorInstanceCache | FAvaTransitionBehaviorInstanceCache | Conditions/AvaTransitionConditionBlueprint.h |
Functions
Protected
Overridden from UStateTreeConditionBlueprintBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool TestCondition
(
FStateTreeExecutionContext& InContext |
Conditions/AvaTransitionConditionBlueprint.h |
Overridden from IAvaTransitionNodeInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FAvaTransitionBehaviorInstanceCache & GetBehaviorInstanceCache() |
Conditions/AvaTransitionConditionBlueprint.h |