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API > API/Plugins > API/Plugins/AvalancheTransition
| Name | FAvaTransitionLayerMatchCondition |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTransition/Public/Conditions/AvaTransitionLayerMatchCondition.h |
| Include Path | #include "Conditions/AvaTransitionLayerMatchCondition.h" |
Syntax
USTRUCT (DisplayName="Layer is Transitioning", Category="Transition Logic")
struct FAvaTransitionLayerMatchCondition : public FAvaTransitionLayerCondition
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeConditionBase → FAvaTransitionCondition → FAvaTransitionLayerCondition → FAvaTransitionLayerMatchCondition
- FAvaTransitionNode → FAvaTransitionCondition → FAvaTransitionLayerCondition → FAvaTransitionLayerMatchCondition
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FAvaTransitionLayerMatchConditionInstanceData | Conditions/AvaTransitionLayerMatchCondition.h |
Functions
Public
Overridden from FStateTreeConditionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool TestCondition
(
FStateTreeExecutionContext& InContext |
Conditions/AvaTransitionLayerMatchCondition.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDescription
(
const FGuid& InId, |
Conditions/AvaTransitionLayerMatchCondition.h | ||
virtual const UStruct * GetInstanceDataType() |
Conditions/AvaTransitionLayerMatchCondition.h |