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A Transition Context is composed of a Transitioning Scene Instance, an indication whether this is an In or an Out Transition, and in which Layer this Transition is taking place
| Name | FAvaTransitionContext |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTransition/Public/AvaTransitionContext.h |
| Include Path | #include "AvaTransitionContext.h" |
Syntax
USTRUCT ()
struct FAvaTransitionContext
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TransitionLayer | FAvaTagHandle | AvaTransitionContext.h | ||
| TransitionScene | FInstancedStruct | Instance Struct of the Transition Scene | AvaTransitionContext.h | |
| TransitionType | EAvaTransitionType | AvaTransitionContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAvaTagHandle GetTransitionLayer() |
AvaTransitionContext.h | ||
const FAvaTransitionScene * GetTransitionScene () |
AvaTransitionContext.h | ||
| AvaTransitionContext.h | |||
EAvaTransitionType GetTransitionType() |
AvaTransitionContext.h |