Navigation
API > API/Plugins > API/Plugins/AvalancheTag
Struct for a Tag NOTE: Do not use as storage type. Prefer using FAvaTagHandle to then retrieve the FAvaTag it references
| Name | FAvaTag |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTag/Public/AvaTag.h |
| Include Path | #include "AvaTag.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="Motion Design Tag")
struct FAvaTag
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TagName | FName | AvaTag.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
AvaTag.h | ||
FString ToString() |
AvaTag.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAvaTag& InTag |
AvaTag.h |