Navigation
API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/UAvaShape3DDynMeshBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddVertex
(
FAvaShapeMesh& InMesh, |
Adds an already existing cached vertex by its index to the triangle queue. | DynamicMeshes/AvaShape3DDynMeshBase.h | |
bool AddVertex
(
FAvaShapeMesh& InMesh, |
Adds an already existing vertex by its index to the triangle queue. | DynamicMeshes/AvaShape3DDynMeshBase.h |
AddVertex(FAvaShapeMesh &, const FAvaShapeCachedVertex3D &)
Description
Adds an already existing cached vertex by its index to the triangle queue.
| Name | AddVertex |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShape3DDynMeshBase.h |
| Include Path | #include "DynamicMeshes/AvaShape3DDynMeshBase.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShape3DDynMeshBase.cpp |
bool AddVertex
(
FAvaShapeMesh & InMesh,
const FAvaShapeCachedVertex3D & Vertex
)
AddVertex(FAvaShapeMesh &, int32)
Description
Adds an already existing vertex by its index to the triangle queue.
| Name | AddVertex |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShape3DDynMeshBase.h |
| Include Path | #include "DynamicMeshes/AvaShape3DDynMeshBase.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShape3DDynMeshBase.cpp |
bool AddVertex
(
FAvaShapeMesh & InMesh,
int32 VertexIndex
)