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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/DynamicMeshes > API/Plugins/AvalancheShapes/DynamicMeshes/UAvaShapeDynamicMeshBase
References
| Module | AvalancheShapes |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeDynMeshBase.h |
| Include | #include "DynamicMeshes/AvaShapeDynMeshBase.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShapeDynMeshBase.cpp |
void SetShapeComponentMaterial
(
int32 InMaterialIndex,
UMaterialInterface * InNewMaterial
)
Remarks
Changes the material on the shape component and keeps the MDI up to date.