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API > API/Plugins > API/Plugins/AvalancheModifiers > API/Plugins/AvalancheModifiers/Modifiers
Inheritance Hierarchy
- UObject
- UActorModifierCoreBase
- UAvaBaseModifier
- UAvaAttachmentBaseModifier
- UAvaArrangeBaseModifier
- UAvaTranslucentPriorityModifier
References
| Module | AvalancheModifiers |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheModifiers/Public/Modifiers/AvaTranslucentPriorityModifier.h |
| Include | #include "Modifiers/AvaTranslucentPriorityModifier.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UAvaTranslucentPriorityModifier : public UAvaArrangeBaseModifier
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIncludeChildren | If true, will include children too and update their sort priority | |
| TWeakObjectPtr< ACameraActor > | CameraActorWeak | The camera actor to compute the distance from | |
| EAvaTranslucentPriorityModifierMode | Mode | The sort mode we are currently in | |
| TSet< TWeakObjectPtr< UPrimitiveComponent > > | PrimitiveComponentsWeak | The components this modifier is managing | |
| int32 | SortPriority | The sort priority that will be set on the primitive component for manual mode | |
| int32 | SortPriorityOffset | Sort priority offset shared across all modifiers in this same level | |
| int32 | SortPriorityStep | Sort priority incremental step shared across all modifiers in this same level |
Functions
| Type | Name | Description | |
|---|---|---|---|
| ACameraActor * | |||
| TWeakObjectPtr< ACameraActor > | |||
| ACameraActor * | |||
| bool | |||
| EAvaTranslucentPriorityModifierMode | GetMode () |
||
| int32 | |||
| int32 | |||
| int32 | |||
| void | |||
| void | |||
| void | |||
| void | |||
| void | |||
| void | |||
| void | SetCameraActor
(
ACameraActor* InCameraActor |
||
| void | SetCameraActorWeak
(
const TWeakObjectPtr< ACameraActor >& InCameraActor |
||
| void | SetIncludeChildren
(
bool bInIncludeChildren |
||
| void | SetMode
(
EAvaTranslucentPriorityModifierMode InMode |
||
| void | SetSortPriority
(
int32 InSortPriority |
||
| void | SetSortPriorityOffset
(
int32 InOffset |
||
| void | SetSortPriorityStep
(
int32 InStep |
Overridden from UActorModifierCoreBase
| Type | Name | Description | |
|---|---|---|---|
| void | Apply () |
Override in child classes, apply this modifier on the actual actor, call Next or Fail to complete the modifier execution | |
| void | Called when modified actor transform is updated if this modifier is enabled | ||
| void | OnModifierAdded
(
EActorModifierCoreEnableReason InReason |
Called after the modifier was added to a stack and initialized after creation or serialization or duplication | |
| void | OnModifierCDOSetup
(
FActorModifierCoreMetadata& InMetadata |
Override metadata for this modifier, called only once before modifier CDO is registered | |
| void | OnModifierDisabled
(
EActorModifierCoreDisableReason InReason |
Called when a modifier is disabled | |
| void | OnModifierRemoved
(
EActorModifierCoreDisableReason InReason |
Called after the modifier is removed from a stack and uninitialized after actor destruction | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| void | PostLoad () |
||
| void | Override in child classes, unapply this modified changes and restore the state before this modifier is applied | ||
| void | SavePreState () |
Override in child classes, called before applying this modifier |
Overridden from IAvaSceneTreeUpdateHandler
| Type | Name | Description | |
|---|---|---|---|
| void | OnSceneTreeTrackedActorChildrenChanged
(
int32 InIdx, |
||
| void | OnSceneTreeTrackedActorDirectChildrenChanged
(
int32 InIdx, |
||
| void | OnSceneTreeTrackedActorRearranged
(
int32 InIdx, |
Overridden from IAvaRenderStateUpdateHandler
| Type | Name | Description | |
|---|---|---|---|
| void | OnRenderStateUpdated
(
AActor* InActor, |
Callback when a render state actor in this world changes |
Overridden from IAvaTransformUpdateHandler
| Type | Name | Description | |
|---|---|---|---|
| void | OnTransformUpdated
(
AActor* InActor, |
Callback when a tracked actor transform changes |