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API > API/Plugins > API/Plugins/AvalancheModifiers
| Name | FAvaTranslucentPriorityModifierComponentState |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheModifiers/Public/Shared/AvaTranslucentPriorityModifierShared.h |
| Include Path | #include "Shared/AvaTranslucentPriorityModifierShared.h" |
Syntax
USTRUCT ()
struct FAvaTranslucentPriorityModifierComponentState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Shared/AvaTranslucentPriorityModifierShared.h | |||
FAvaTranslucentPriorityModifierComponentState
(
UPrimitiveComponent* InComponent |
Shared/AvaTranslucentPriorityModifierShared.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ModifierWeak | TWeakObjectPtr< UAvaTranslucentPriorityModifier > | Modifier managing this component state | Shared/AvaTranslucentPriorityModifierShared.h | |
| PrimitiveComponentWeak | TWeakObjectPtr< UPrimitiveComponent > | Primitive component that this state is describing | Shared/AvaTranslucentPriorityModifierShared.h | |
| SortPriority | int32 | Previous sort priority to restore | Shared/AvaTranslucentPriorityModifierShared.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetComponentLocation() |
Get component world location | Shared/AvaTranslucentPriorityModifierShared.h | |
AActor * GetOwningActor() |
Get component owning actor | Shared/AvaTranslucentPriorityModifierShared.h | |
void Restore() |
Restore this component state if valid | Shared/AvaTranslucentPriorityModifierShared.h | |
void Save() |
Save this component state if valid | Shared/AvaTranslucentPriorityModifierShared.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAvaTranslucentPriorityModifierComponentState& InOther |
Shared/AvaTranslucentPriorityModifierShared.h |