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Components that can be converted to dynamic mesh
| Name | EAvaDynamicMeshConverterModifierType |
| Type | enum |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheModifiers/Public/Modifiers/AvaDynamicMeshConverterModifier.h |
| Include Path | #include "Modifiers/AvaDynamicMeshConverterModifier.h" |
Syntax
enum EAvaDynamicMeshConverterModifierType
{
None = 0,
StaticMeshComponent = 1 << 0,
DynamicMeshComponent = 1 << 1,
SkeletalMeshComponent = 1 << 2,
BrushComponent = 1 << 3,
ProceduralMeshComponent = 1 << 4,
}
Values
| Name | Remarks |
|---|---|
| None | |
| StaticMeshComponent | |
| DynamicMeshComponent | |
| SkeletalMeshComponent | |
| BrushComponent | |
| ProceduralMeshComponent |