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API > API/Plugins > API/Plugins/AvalancheMedia
| Name | UAvaBroadcastLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Broadcast/AvaBroadcastLibrary.h |
| Include Path | #include "Broadcast/AvaBroadcastLibrary.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Motion Design Broadcast Library",
Meta=(ScriptName="MotionDesignBroadcastLibrary"))
class UAvaBroadcastLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAvaBroadcastLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetChannelName
(
const UObject* InWorldContextObject |
Returns the current channel's name. | Broadcast/AvaBroadcastLibrary.h |
|
static EAvaBroadcastChannelState GetChannelStatus
(
const FName InChannelName |
Returns the channel status. | Broadcast/AvaBroadcastLibrary.h |
|
static EAvaBroadcastChannelType GetChannelType
(
const FName InChannelName |
Returns the channel type. | Broadcast/AvaBroadcastLibrary.h |
|
static FVector2D GetChannelViewportSize
(
const UObject* InWorldContextObject |
Returns the current channel's viewport size. | Broadcast/AvaBroadcastLibrary.h |
|