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API > API/Plugins > API/Plugins/AvalancheDataLink
| Name | AAvaDataLinkActor |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/AvalancheDataLink/Source/AvalancheDataLink/Public/AvaDataLinkActor.h |
| Include Path | #include "AvaDataLinkActor.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Motion Design Data Link Actor",
HideCategories=(Activation, Actor, AssetUserData, Collision, Cooking, DataLayers, HLOD, Input, LevelInstance, Mobility, Navigation, Networking, Physics, Rendering, Replication, Tags, Transform, WorldPartition))
class AAvaDataLinkActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AAvaDataLinkActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AAvaDataLinkActor() |
AvaDataLinkActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExecuteOnBeginPlay | bool | Whether to automatically execute the data link instances on Begin Play | AvaDataLinkActor.h |
|
| DataLinkInstances | TArray< TObjectPtr< UAvaDataLinkInstance > > | AvaDataLinkActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExecuteDataLinkInstances() |
AvaDataLinkActor.h |
|
|
void OnWorldCleanup
(
UWorld* InWorld, |
AvaDataLinkActor.h | ||
void StopDataLinkInstances() |
AvaDataLinkActor.h |
|
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
AvaDataLinkActor.h | ||
virtual FString GetDefaultActorLabel() |
AvaDataLinkActor.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
AvaDataLinkActor.h |