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Object containing information about its Scene
| Name | UAvaSceneSettings |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/Avalanche/Public/AvaSceneSettings.h |
| Include Path | #include "AvaSceneSettings.h" |
Syntax
UCLASS (MinimalAPI)
class UAvaSceneSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAvaSceneSettings
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SceneAttributes | TArray< TObjectPtr< UAvaAttribute > > | AvaSceneSettings.h |
|
|
| SceneRig | FSoftObjectPath | AvaSceneSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TConstArrayView< TObjectPtr< UAvaAttribute > > GetSceneAttributes() |
AvaSceneSettings.h | ||
FSoftObjectPath GetSceneRig() |
AvaSceneSettings.h | ||
void SetSceneRig
(
const FSoftObjectPath& InSceneRig |
AvaSceneSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetSceneAttributesPropertyName() |
AvaSceneSettings.h | ||
static FName GetSceneRigPropertyName() |
AvaSceneSettings.h |