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API > API/Plugins > API/Plugins/Avalanche > API/Plugins/Avalanche/Framework > API/Plugins/Avalanche/Framework/UAvaGameInstance
- UObject::BeginDestroy()
- UAvaGameInstance::BeginDestroy()
References
| Module | Avalanche |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/Avalanche/Public/Framework/AvaGameInstance.h |
| Include | #include "Framework/AvaGameInstance.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/Avalanche/Private/Framework/AvaGameInstance.cpp |
virtual void BeginDestroy()
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.