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API > API/Plugins > API/Plugins/Avalanche
| Name | FAvaTickerElement |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/Avalanche/Public/Framework/Ticker/AvaTickerComponent.h |
| Include Path | #include "Framework/Ticker/AvaTickerComponent.h" |
Syntax
USTRUCT ()
struct FAvaTickerElement
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Framework/Ticker/AvaTickerComponent.h | |||
FAvaTickerElement
(
AActor* InActor |
Framework/Ticker/AvaTickerComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TObjectPtr< AActor > | Actor mapped to this ticker element | Framework/Ticker/AvaTickerComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Destroy() |
Destroys the element | Framework/Ticker/AvaTickerComponent.h | |
void Displace
(
const FVector& InDisplacement |
Moves the given element by the given displacement vector | Framework/Ticker/AvaTickerComponent.h | |
void GetBounds
(
FVector& OutOrigin, |
Gets the bounds for the element | Framework/Ticker/AvaTickerComponent.h | |
FVector GetElementLocation() |
Retrieves the world space location of the element | Framework/Ticker/AvaTickerComponent.h | |
bool IsValid() |
Whether the element is a valid element | Framework/Ticker/AvaTickerComponent.h | |
void SetLocation
(
const FVector& InLocation |
Moves the given element to the given world space location | Framework/Ticker/AvaTickerComponent.h | |
void SetVisibility
(
bool bInVisible |
Sets the game and editor visibility of the element | Framework/Ticker/AvaTickerComponent.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAvaTickerElement& InOther |
Framework/Ticker/AvaTickerComponent.h |