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Motion Design Extension to FSoftObjectPath. Adding the class information along to resolve about a Motion Design Asset without loading anything.
| Name | FAvaSoftAssetPath |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/Avalanche/Public/Framework/AvaSoftAssetPtr.h |
| Include Path | #include "Framework/AvaSoftAssetPtr.h" |
Syntax
struct FAvaSoftAssetPath
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetClassPath | FSoftClassPath | Framework/AvaSoftAssetPtr.h | ||
| AssetPath | FSoftObjectPath | Framework/AvaSoftAssetPtr.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EMotionDesignAssetType GetAssetType
(
bool bInLoadIfUnknown |
Framework/AvaSoftAssetPtr.h | ||
bool IsNull() |
Framework/AvaSoftAssetPtr.h | ||
const FSoftObjectPath & ToSoftObjectPath() |
Framework/AvaSoftAssetPtr.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static EMotionDesignAssetType GetAssetTypeFromClass
(
const FSoftClassPath& InAssetClassPath, |
Framework/AvaSoftAssetPtr.h |