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| Name | FAvaSceneContainsTagAttributeCondition |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/Avalanche/Public/Transition/Conditions/AvaSceneContainsTagAttributeCondition.h |
| Include Path | #include "Transition/Conditions/AvaSceneContainsTagAttributeCondition.h" |
Syntax
USTRUCT (DisplayName="A scene contains tag attribute", Category="Scene Attributes")
struct FAvaSceneContainsTagAttributeCondition : public FAvaSceneContainsTagAttributeConditionBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeConditionBase → FAvaTransitionCondition → FAvaSceneContainsTagAttributeConditionBase → FAvaSceneContainsTagAttributeCondition
- FAvaTransitionNode → FAvaTransitionCondition → FAvaSceneContainsTagAttributeConditionBase → FAvaSceneContainsTagAttributeCondition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAvaSceneContainsTagAttributeCondition() |
Transition/Conditions/AvaSceneContainsTagAttributeCondition.h |