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API > API/Plugins > API/Plugins/AutomatedPerfTesting
| Name | UProfileGoSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Performance/AutomatedPerfTesting/Source/AutomatedPerfTesting/Public/ProfileGo/ProfileGoSubsystem.h |
| Include Path | #include "ProfileGo/ProfileGoSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UProfileGoSubsystem : public UTickableWorldSubsystem
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → UTickableWorldSubsystem → UProfileGoSubsystem
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UTickableWorldSubsystem → UProfileGoSubsystem
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetStatusMessage() |
ProfileGo/ProfileGoSubsystem.h | ||
UAutomatedPerfTestControllerBase * GetTestController() |
ProfileGo/ProfileGoSubsystem.h | ||
bool HasEncounteredError() |
ProfileGo/ProfileGoSubsystem.h | ||
bool IsRunning() |
ProfileGo/ProfileGoSubsystem.h | ||
void LoadFromJSON
(
const FString& Filename |
ProfileGo/ProfileGoSubsystem.h | ||
FProfileGoOnPassEnded & OnPassEnded() |
ProfileGo/ProfileGoSubsystem.h | ||
FProfileGoOnPassStarted & OnPassStarted() |
ProfileGo/ProfileGoSubsystem.h | ||
FProfileGoOnRequestFailed & OnRequestFailed() |
ProfileGo/ProfileGoSubsystem.h | ||
FProfileGoOnScenarioEnded & OnScenarioEnded() |
ProfileGo/ProfileGoSubsystem.h | ||
FProfileGoOnScenarioStarted & OnScenarioStarted() |
ProfileGo/ProfileGoSubsystem.h | ||
bool Run
(
const TCHAR* ProfileName, |
ProfileGo/ProfileGoSubsystem.h | ||
bool Run
(
TSubclassOf< UProfileGo > ProfileGoClass, |
ProfileGo/ProfileGoSubsystem.h | ||
void SaveToJSON
(
const FString& Filename |
ProfileGo/ProfileGoSubsystem.h | ||
void SetTestController
(
UAutomatedPerfTestControllerBase* Controller |
ProfileGo/ProfileGoSubsystem.h |
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
ProfileGo/ProfileGoSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
USubsystem implementation Begin. | ProfileGo/ProfileGoSubsystem.h |
Overridden from FTickableObjectBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TStatId GetStatId() |
ProfileGo/ProfileGoSubsystem.h | ||
virtual bool IsTickable() |
FTickableGameObject implementation Begin. | ProfileGo/ProfileGoSubsystem.h | |
virtual void Tick
(
float DeltaTime |
ProfileGo/ProfileGoSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool WaitForLoadingAndStreaming
(
UWorld* InWorld, |
ProfileGo/ProfileGoSubsystem.h |