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API > API/Plugins > API/Plugins/AutomatedPerfTesting
| Name | UAutomatedSequencePerfTestProjectSettings |
| Type | class |
| Header File | /Engine/Plugins/Performance/AutomatedPerfTesting/Source/AutomatedPerfTesting/Public/AutomatedSequencePerfTest.h |
| Include Path | #include "AutomatedSequencePerfTest.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Config=Engine, defaultconfig,
DisplayName="Automated Performance Testing | Sequence")
class UAutomatedSequencePerfTestProjectSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UAutomatedSequencePerfTestProjectSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAutomatedSequencePerfTestProjectSettings
(
const FObjectInitializer& |
AutomatedSequencePerfTest.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CSVOutputMode | EAutomatedPerfTestCSVOutputMode | For Sequence Perf Tests, Separate will output one CSV per map tested, and Granular will output one CSV per camera-cut. | AutomatedSequencePerfTest.h |
|
| MapsAndSequencesToTest | TArray< FAutomatedPerfTestMapSequenceCombo > | When the project is run with a Sequence Perf Test, cycle through the input maps, and load and run the associated sequence outputting separate profiling results for each map/sequence combo Can be overridden via commandline with -AutomatedPerfTest.SequencePerfTest.TestName, which will only run the test with the matching name | AutomatedSequencePerfTest.h |
|
| SequenceStartDelay | float | How long to delay between setting up the sequence for the map before the sequence actually starts | AutomatedSequencePerfTest.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetComboFromTestName
(
FName TestName, |
AutomatedSequencePerfTest.h |
|
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | AutomatedSequencePerfTest.h | |
virtual FName GetContainerName() |
Gets the settings container name for the settings, either Project or Editor | AutomatedSequencePerfTest.h |