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Taken from PropertyEditor/VariablePrecisionNumericInterface.h Allow more precision as the numbers get closer to zero
| Name | FVariablePrecisionNumericInterface |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgets/Public/SAudioTextBox.h |
| Include Path | #include "SAudioTextBox.h" |
Syntax
struct FVariablePrecisionNumericInterface : public TDefaultNumericTypeInterface< float >
Inheritance Hierarchy
- TDefaultNumericTypeInterface< float > → FVariablePrecisionNumericInterface
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVariablePrecisionNumericInterface() |
SAudioTextBox.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString ToString
(
const float& Value |
SAudioTextBox.h |