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| Name | AudioMotorSim |
| Type | Runtime |
| Part of Plugins | Audio Motor Sim |
| Location | /Engine/Plugins/Runtime/AudioMotorSim/Source/AudioMotorSim/ |
| Module Build Rules | AudioMotorSim.Build.cs |
Classes
Structs
| Name | Remarks |
|---|---|
| FAudioMotorSimConfigData | Base struct containing configuration data for motor sim components |
| FAudioMotorSimDebugDataBase | |
| FAudioMotorSimInputContext | |
| FAudioMotorSimRuntimeContext | Properties that represent the current state of the motor sim, and persist between updates |
| FMotorSimEntry |
Interfaces
| Name | Remarks |
|---|---|
| IAudioMotorModelDebugger | |
| IAudioMotorSim | |
| IAudioMotorSimOutput |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebuggerModularFeatureName | const FLazyName | IAudioMotorModelDebugger.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float AudioMotorSim::CmsToKmh
(
const float InSpeed |
AudioMotorSimTypes.h | ||
float AudioMotorSim::KmhToCms
(
const float InSpeed |
AudioMotorSimTypes.h |