Navigation
Unreal Engine C++ API Reference > Plugins > AudioModulation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundModulationParameter
- USoundModulationParameterFrequencyBase
- USoundModulationParameterFilterFrequency
- USoundModulationParameterHPFFrequency
References
Module | AudioModulation |
Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationParameter.h |
Include | #include "SoundModulationParameter.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class USoundModulationParameterHPFFrequency : public USoundModulationParameterFilterFrequency
Remarks
Modulation Parameter that scales normalized, unitless value to logarithmic frequency unit space with standard filter min and max frequency set. Mixes by taking the maximum (i.e. aggressive) filter frequency of all active modulators.
Constructors
Type | Name | Description | |
---|---|---|---|
USoundModulationParameterHPFFrequency
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
Audio::FModulationParameter |
Overridden from USoundModulationParameter
Type | Name | Description | |
---|---|---|---|
Audio::FModulationMixFunction | Function used to mix modulator units together |