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Unreal Engine C++ API Reference > Plugins > AudioModulation
References
Module | AudioModulation |
Header | /Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundControlBusMix.h |
Include | #include "SoundControlBusMix.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FSoundControlBusMixStage
Variables
Type | Name | Description | |
---|---|---|---|
TObjectPtr< USoundControlBus > | Bus | Bus controlled by the mix stage. | |
FSoundModulationMixValue | Value | Value mix is set to. |
Constructors
Type | Name | Description | |
---|---|---|---|
FSoundControlBusMixStage
(
USoundControlBus* InBus, |