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Convenience template so we don't have to specialize each Find.
| Name | TFamilyRegistry |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MetasoundExperimental/Source/AudioExperimentalRuntime/Public/TypeFamily/TypeFamily.h |
| Include Path | #include "TypeFamily/TypeFamily.h" |
Syntax
template<typename T>
struct TFamilyRegistry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TFamilyRegistry
(
ITypeFamilyRegistry& InFamilyRegistry |
TypeFamily/TypeFamily.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FamilyRegistry | ITypeFamilyRegistry & | TypeFamily/TypeFamily.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const T * Find
(
const FName& InName |
TypeFamily/TypeFamily.h | ||
const T & FindChecked
(
const FName& InName |
TypeFamily/TypeFamily.h |