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Unreal Engine C++ API Reference > Plugins > AudioCaptureTimecodeProvider > UAudioCaptureTimecodeProvider > FLinearTimecodeAudioCaptureCustomTimeStepImplementation
References
Module | AudioCaptureTimecodeProvider |
Header | /Engine/Plugins/Media/AudioCaptureTimecodeProvider/Source/AudioCaptureTimecodeProvider/Private/AudioCaptureTimecodeProvider.cpp |
Include | #include "AudioCaptureTimecodeProvider.cpp" |
void OnAudioCapture
(
const float * AudioData,
int32 NumFrames,
int32 NumChannels,
double StreamTime,
bool bOverflow
)