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Unreal Engine C++ API Reference > Plugins > AudioCapture
Inheritance Hierarchy
- USceneComponent
- USynthComponent
- UAudioCaptureComponent
References
Module | AudioCapture |
Header | /Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Public/AudioCaptureComponent.h |
Include | #include "AudioCaptureComponent.h" |
Syntax
UCLASS (ClassGroup=Synth, Meta=(BlueprintSpawnableComponent))
class UAudioCaptureComponent : public USynthComponent
Variables
Type | Name | Description | |
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int32 | JitterLatencyFrames | Induced latency in audio frames to use to account for jitter between mic capture hardware and audio render hardware. |
Constructors
Type | Name | Description | |
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UAudioCaptureComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | ||
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bool |
Overridden from USynthComponent
Type | Name | Description | |
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void | BeginDestroy () |
|
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bool | Called when synth is created. | |
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void | Called when the synth component begins generating audio in render thread. | |
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void | Called when the synth has finished generating audio on the render thread. | |
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int32 | OnGenerateAudio
(
float* OutAudio, |
Called when more audio is needed to be generated This method of generating audio is soon to be deprecated. |