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Unreal Engine C++ API Reference > Plugins > AudioCapture > UAudioCaptureBlueprintLibrary
References
Module | AudioCapture |
Header | /Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Public/AudioCaptureBlueprintLibrary.h |
Include | #include "AudioCaptureBlueprintLibrary.h" |
Source | /Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Private/AudioCaptureBlueprintLibrary.cpp |
static void GetAvailableAudioInputDevices
(
const UObject * WorldContextObject,
const FOnAudioInputDevicesObtained & OnObtainDevicesEvent
)
Remarks
Gets information about all audio output devices available in the system
Parameters
Name | Description |
---|---|
OnObtainDevicesEvent | the event to fire when the audio endpoint devices have been retrieved |