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API > API/Plugins > API/Plugins/AudioCapture
| Name | UAudioCaptureBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Public/AudioCaptureBlueprintLibrary.h |
| Include Path | #include "AudioCaptureBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="AudioCaptureLibrary"))
class UAudioCaptureBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAudioCaptureBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString Conv_AudioInputDeviceInfoToString
(
const FAudioInputDeviceInfo& info |
Returns the device info in a human readable format | AudioCaptureBlueprintLibrary.h |
|
static void GetAvailableAudioInputDevices
(
const UObject* WorldContextObject, |
Gets information about all audio output devices available in the system | AudioCaptureBlueprintLibrary.h |
|