Navigation
API > API/Plugins > API/Plugins/AudioCapture
Platform audio input device info, in a Blueprint-readable format
| Name | FAudioInputDeviceInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Public/AudioCaptureBlueprintLibrary.h |
| Include Path | #include "AudioCaptureBlueprintLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FAudioInputDeviceInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AudioCaptureBlueprintLibrary.h | |||
FAudioInputDeviceInfo
(
const Audio::FCaptureDeviceInfo& InDeviceInfo |
AudioCaptureBlueprintLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSupportsHardwareAEC | uint8 | Whether or not the device supports Acoustic Echo Canceling | AudioCaptureBlueprintLibrary.h |
|
| DeviceId | FString | ID of the device. | AudioCaptureBlueprintLibrary.h |
|
| DeviceName | FString | The name of the audio device | AudioCaptureBlueprintLibrary.h |
|
| InputChannels | int32 | The number of channels supported by the audio device | AudioCaptureBlueprintLibrary.h |
|
| PreferredSampleRate | int32 | The preferred sample rate of the audio device | AudioCaptureBlueprintLibrary.h |
|