Navigation
API > API/Plugins > API/Plugins/AsyncMessageSystem
A blueprint component which will allow you to specify a specific endpoint to use when queueing messages or binding listeners to the Async Message System.
By default, this will create an endpoint on BeginPlay and destroy it on EndPlay.
| Name | UAsyncMessageBindingComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/AsyncMessageSystem/Source/AsyncMessageSystem/Public/AsyncMessageBindingComponent.h |
| Include Path | #include "AsyncMessageBindingComponent.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, HideCategories=(Object, Replication, Navigation),
Meta=(BlueprintSpawnableComponent))
class UAsyncMessageBindingComponent :
public UActorComponent ,
public IAsyncMessageBindingEndpointInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAsyncMessageBindingComponent
Implements Interfaces
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CleanupEndpoint() |
AsyncMessageBindingComponent.h | ||
virtual void CreateEndpoint() |
AsyncMessageBindingComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
AsyncMessageBindingComponent.h | ||
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
AsyncMessageBindingComponent.h |
Overridden from IAsyncMessageBindingEndpointInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FAsyncMessageBindingEndpoint > GetEndpoint() |
AsyncMessageBindingComponent.h |