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Unreal Engine C++ API Reference > Plugins > AssetTags > UAssetTagsSubsystem
References
Module | AssetTags |
Header | /Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h |
Include | #include "AssetTagsSubsystem.h" |
Source | /Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Private/AssetTagsSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="AssetTags", DisplayName="Remove Asset From Collection")
bool K2_RemoveAssetFromCollection
(
const FName Name,
const FSoftObjectPath & AssetPath
)
Remarks
Remove the given asset from the given collection. True if the collection was modified, false otherwise (see the output log for details on error).
Parameters
Name | Description |
---|---|
Name | Name of the collection to modify. |
AssetPath | Asset to remove (its path, eg) /Game/MyFolder/MyAsset.MyAsset). |