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Unreal Engine C++ API Reference > Plugins > AssetTags > UAssetTagsSubsystem
References
Module | AssetTags |
Header | /Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h |
Include | #include "AssetTagsSubsystem.h" |
Source | /Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Private/AssetTagsSubsystem.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"AssetTags"&41;
bool DestroyCollection
&40;
const FName Name
&41;
Remarks
Destroy the given collection. True if the collection was destroyed, false otherwise (see the output log for details on error).
Parameters
Name | Description |
---|---|
Name | Name of the collection to destroy. |