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Unreal Engine C++ API Reference > Plugins > AssetTags > UAssetTagsSubsystem
References
Module | AssetTags |
Header | /Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h |
Include | #include "AssetTagsSubsystem.h" |
Source | /Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Private/AssetTagsSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="AssetTags")
bool CreateCollection
(
const FName Name,
const ECollectionScriptingShareType ShareType
)
Remarks
Create a new collection with the given name and share type. True if the collection was created, false otherwise (see the output log for details on error).
Parameters
Name | Description |
---|---|
Name | Name to give to the collection. |
ShareType | Whether the collection should be local, private, or shared? |