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Unreal Engine C++ API Reference > Plugins > ApexDestruction
Syntax
UPROPERTY&40;EditAnywhere, Category&61;DestructibleParametersFlag&41;
uint32 bWorldSupport
Remarks
If set, then chunks which overlap the Scene's static geometry will have environmental support in static destructibles.
Note: if both bAssetDefinedSupport and bWorldSupport are set, then chunks must be tagged as "support" chunks AND overlap the Scene's static geometry in order to be environmentally supported.