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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=DestructibleComponent)
bool bEnableHardSleeping
Remarks
Enable "hard sleeping" for destruction-generated PxActors. This means that they turn kinematic when they sleep, but can be made dynamic again by application of enough damage.