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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
void SetChunkWorldRT
(
int32 ChunkIndex,
const FQuat & WorldRotation,
const FVector & WorldTranslation
)
Remarks
This method sets a chunk's (fractured piece's) world rotation and translation.
Parameters
Name | Description |
---|---|
ChunkIndex | Which chunk to affect. ChunkIndex must lie in the range: 0 <= ChunkIndex < ((DestructibleMesh*)USkeletalMesh)->ApexDestructibleAsset->chunkCount(). |
WorldRotation | The orientation to give to the chunk in world space, represented as a quaternion. |
WorldRotation | The world space position to give to the chunk. |