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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|Destructible")
virtual void ApplyRadiusDamage
(
float BaseDamage,
const FVector & HurtOrigin,
float DamageRadius,
float ImpulseStrength,
bool bFullDamage
)
Remarks
Take radius damage.