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Unreal Engine C++ API Reference > Plugins > ApexDestruction
Syntax
UPROPERTY (EditAnywhere,
Meta=(ClampMin="0.001", UIMin="0", editcondition="bCustomImpactResistance"),
Category=DestructibleDamageParameters)
float ImpactResistance
Remarks
Controls how much resistance is applied to colliding objects. Weak materials like glass should set this to a low value so that objects will pass right through them during fracture.
See Also
DepthParameters for per level control of ImpactResistance